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Need Help Bag Modeling

Just wondering If anyone could help me.

I have to model a series of bags for a university project and have no idea where to start.

This is what I had in mind: A bag on TurboSquid and the order 1886 bags done by Alec Moody:

http://www.turbosquid.com/3d-models/3d-model---nike-club-team/683067

18.jpg

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  • Deforges
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    Deforges polycounter lvl 11
    It really depends on the tools you have on hand. A lot of soft-bodied bags are going to be made in zbrush and then retopologized in max/maya. If you don't have any sculpting program you can still make soft bags but it will just be harder.
  • AlecMoody
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    AlecMoody ngon master
    Those are 90% sub-d modeling. For the top bag, I did sculpt the crease in the leather where the panels join since that was easier. There might be a better way to do this with cloth sim but I just did it manually with polygons and then used zbrush for a details pass.
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