Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
I do all my modeling in Zbrush now. I'm kind of new to bringing high poly models into a game engine. I was looking for opinions from people who have used a wide range of tools as to what would be the quickest way to get into UE4. I'm thinking topogun would probably be good for retopo, zremesher or zbrush's other retopo…
Hi there I have one question that is bothering me- how 3d scanning will affect 3d modeling and texturing workflow in the near future? Take a look at this http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ By 3d scanning you can achieve very good looknig asset prety quickly.(but still you steel…
So, first off, I'm not sure if these kinda threads go here, so forgive me if they don't. (feel free to delete if so) Hey all, I obviously have a question to ask and this forum seemed to definitely house lots of people that know the answer. Basically I'm getting into Zbrush (slowly :P) and I was wondering if a sort of…
I've got a question to ask of you guys that was specificly brought into focus after reading the modelling section of the recent book "The Game Artist's Guide to Maya". That question concerns the pros and cons of low poly contiguous meshes vs. combined objects. In the modelling section of the book there's construction…
Hey, A while back I made a post asking for critiques. The information was quite helpful in pointing me in the right direction. Since then I've done quite a lot of texturing for another project and have improved greatly. FYI, this is for a WW2 RTS mod of mine. The units at typical ingame size will be roughly the size of the…
All this is mouse drawn in a gimp and mostly using 1998 version of Picture Publisher 8. Trying to use gimp more for obvious reasons. Comments/criticism welcome. Since this is my first real texture, I am still learning. I am not an artist and haven't attempted to draw anything like this before. Took me about a week+ from…
Hello! I am at this point on my model: i sculpted and polypainted it. Now i am trying to move on to texturing, or unwraping, or baking, wich are terms i dont understand completely. My question is mainly how should i move on in the learning process. I´ m having problems finding good tutorials about this, and my pc is…
Hello, I think you would find my thread helpful, it is highly connected to what you are asking and saying. Here it is: http://www.polycount.com/forum/showthread.php?t=154664 There are ways to add unique details anyways. This is where decals can become really powerful. For the UV question, I would say it depends. There is a…
The required count depends on the size of the area you're painting on, the level of detail you're looking to get, and how efficient the vertices are distributed across the mesh. A million might not even be enough if most of those verts are in the wrong place, or the detail you require is too small. A general rule of thumb…