Hi I am looking for some switch which allow sculpting on all visible sub-objects, like it happens in zbrush. Already I must sculpt every sub-object separately. For example I have a slice of metal and rivets on it. When I'm bending this metal, rivets stay immovably.
Trying to get into sculpting shit some more. Seen some sculpts with the eyelids closed, and a lot with the lids open. Is there any particular reason for doing them open/closed, or does it just boil down to personal preference? What are the pros and cons?
Spent a few hours last night doing the sculpt. Sort of a sculpt/ work in progress character bust Critiques welcome, I know the anatomy is roughly right but not quite sure around the bent arm. Hands are a disaster atm, will be reworking them
Hi everyone, I finished my first sculpt. It's a dagger based on a concept of Christopher Hayes for World of Warcraft. I started with a very simple base model in 3ds max, and then sculpted the entire weapon. Artstation link: https://www.artstation.com/artwork/A9qXrV
I ran into a problem where i need to merge a seperate head sculpt into a rocksurface in Zbrush without making a big mess. The whole meshes will be part of an Level/Map using the Unreal3 Engine. I got several problems i ran into along the way. 1. PROBLEM - losing detail I sculpted a Rocksurface for my level seperately which…
Hi! I started 3D modelling awhile ago, but now i have tons of time to actually learn it so i decided to post on this forum because it seems like i could learn a lot from this community. So here are two of my (WIP) sculpts. I didn't have a reference when I started but I'm going back through to fix most of the proportions…
Hey guys, I just started sculpting this character. Spent 2 days on her so far, one making base meshes last week and one sculpting today. Still in very early stages, and I'm taking my sweet time because I'm still not very comfortable in Zbrush. Any feedback would be greatly appreciated. I'd like to catch any mistakes before…
Morning guys :) I've been working on a project for a university module which involves modelling, sculpting and texturing. I was hoping I could get some general feedback so I can make some improvements before submission. The project is based on redesigning the Mortal Kombat character, Sektor. The texturing hasn't been done…
Heya! This is 2 concept illustrations I made with my sculpt from Zbrush, would really appreciate some critique and pointers, to push it further or make it more interesting! This is like my 2nd ever serious sculpt so some beginner tricks and tips are very much welcomed!
Hi all, I did some searching online but haven't found anything that yields really good results with what I'm going for. I was wondering if anyone happened to know a good technique for modeling or sculpting wraps like these:- http://www.pacquiaovsmayweather.net/wp-content/uploads/2012/01/Pacquiao-hand-wraps.jpg I've tried…