Trying to get into sculpting shit some more. Seen some sculpts with the eyelids closed, and a lot with the lids open. Is there any particular reason for doing them open/closed, or does it just boil down to personal preference? What are the pros and cons?
Replies
i prefer open eyes, because most games i work on either don't close the eyes or do it with bones, when they'd use morphtargets i might consider doing them closed, dunno never really did that, just for fun on speedies
Assuming you're doing them open. You can do one of two things I can think of to make the eyelid as near distortion free.
1) As a last step when you're unwrapping do a blink morph/blendshape, unwrap the stretched eyelid, save our your UV layout from the blended version and apply it to the open eye original.
2) Be wise with your loops, your UVs and paint the deforming area with solid color padding it a little bit on both sides by a few pixels.
I find it easier to model and bake the eyelid geometry like that and there is less stretching when the lids are closed.