I'm using maya 8.5 rendering in mentalray draft mode. I have objects with alpha maps that also fade to being completely transparent. I did this by having the shader's transparency controlled by the maya blend utility. color one is the alpha map, and color two is completely black (for completely transparent). When i render…
Hi guys This seems like max 101 here, all I'd like to do is get out a copy of the normal buffer when rendering in max. I'm using default scanline. I only really use max for making FX textures so at the moment I'm not concerned about the best renderer, and almost out of prinicpal I don't really want to have to try out Vray,…
So going through and revamping my folio and rendering everything so it looks the same. Did some zbrush stuff and need to get some nice renders of it. I know I can render right inside of zbrush but would like to do it inside of 3dsmax. I really liked how Kevin Johnstone did his and would like to have that same quality of…
With backburner: Manager receives copy of scene you want to render, sends it out to the servers, and assigns each server a frame to render. When server completes the frame, it saves the frame to some network location and requests next unrendered frame from the Manager. Rinse/Repeat until the whole sequence is done. Slower…
Hi! Sorry for poor english :D What is best Antyaliasing in Render to Texture tab in Max? I have enabled Antyaliasing checkbox in Render Setup, Enable Global Supersampler and I choosed Hammersley with Quality at 1. Filter is soften. What setup do you use? I need this metod of rendering maps, because I need to render diffuse…
Hi folks! I am looking for somebody to help me create many (probably hundreds) of renders. I have a collection of many STL miniature files my company has created, and an existing Blender scene and material setup for the render. The job consists of importing and resizing the STL files to fit in the scene, assign the…
Hey guys, quick question regarding rendering in 3ds max. Is there any simple and quick way of rendering a 3D asset with wireframe on? So I can get a nicely shaded render with still visible polygons etc.
Real time shaders can't be rendered (AFAIK) by software renderers. However, you can render to texture via the actual FX file (like one would do in a post-process fx/shader). You can render the mesh to UV space (this is often done for all sorts of blurring/processing effects to the actual texture). How you would grab this…
Hello everyone. I've started a DevLog on custom Scriptable Rendering Pipeline creation within Unity. I hope these tutorials shall be useful in your projects. If you like such kind of info, please, spread the word. Thanks for your time and stay tuned! Current chapters available: DevLog #1: Initial Setup DevLog #2: Skybox,…
I wanted to ask if there is a way to render out shadow passes from Maya viewport 2.0.I want to render out the characters from the viewport using playblast and then render the environment seperately but the shadows being casted on the floor by the characters will not show without the environment in place.Is there some other…