The vast majority of the large stuff is already modeled as you can see in the gif however textures need to be done and some items will need to be modeled. This file will need to be compatible with unity3D and if lighting can be ported that will be a large bonus. Contact: moliminoussales@gmail.com please have a portfolio…
hi, im using 3ds max 2008 to render to texture an AO material, but for some reason my renders always seem to be missing big pieces of my model. everything ive gotten is unwrapped correctly. could it be a map channel problem? im rendering my texture in map channel 3. if so, how can i make all my surfaces to map channel 3?…
One of my more recent game art endeavors has been a low-poly antitank gun. My major issue is texturing. This is my first try at a real texturing project. Any suggestions would be appreciated :) . [SKETCHFAB]dgTIrfDG2VSPYE8AZbNjmF0Pi25[/SKETCHFAB] Current texture for the barrel: Attachment not found. I know it sucks and I'm…
I've heard of a lot of people say how texture artists do the UV layout and other times by the modeler. My question is how would the texture artist know the UV layout? Even with a UV template you usually can only guess where it's located on the model. Is the only way they can achieve desired results by using a 3D package to…
Hey everyonne ! My last texture based on the last God of War game. Partially based from a concept of Jin Kim his work : https://lnkd.in/gmqu3y4 I need some feedback, if you can help me it could be cool :) Created 100% in substance Designer on 2K texture. This is a non official Work You can check it on artstation :…
Hi everybody! wanted to share my latest personal project. Been working on highpoly for some while and just had a courage to finish the lowpoly. Modeled in maya hard surface and face sculpted in Mudbox. rendered in Marmoset toolbag 3906 triangles 1024x1024 normal / diffuse / specular / alpha 256x256 emissive texture map and…
1)when i import a low poly model to fix texture seams when i apply texture it messes with the geometry for some reason. like some vertices are welded on its own. but when i take the texture off its normal again. 2) color picker is very inaccurate 3) can't find where to apply normal map on the mesh. i need hlp with this plz
Not sure if there is a universal term for this, I just grabbed swizzle since programmers use it to describe how they transform values around into new ones. http://wiki.polycount.com/Swizzle Kinda seems to fit, but is there a better term for this? Texture atlas doesn't really work. For me that means textures packed…
Hey peeps,Im still new to all this uv mapping and texture mapping stuff.I like to model and work on enviornment related art.would like to bring my models to life with color..still having trouble understanding it,,can u guys direct me to any uv mapping and texturing posts or links for dummies? I would appreciate ANY…
I have a question about creating Edge-distress. Okay so in this example you would just create a tilable texture for the majority of the rock wall, then would you have to make separate textures for all the rocks that are not flat 2d objects? Or would you somehow reuse the tilable texture and map the 3d rocks to it? the…