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mudbox2009 frustations

polycounter lvl 16
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onionhead_o polycounter lvl 16
1)when i import a low poly model to fix texture seams when i apply texture it messes with the geometry for some reason. like some vertices are welded on its own. but when i take the texture off its normal again.

2) color picker is very inaccurate

3) can't find where to apply normal map on the mesh.

i need hlp with this plz

Replies

  • fr0gg1e
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    fr0gg1e polycounter lvl 17
    1 No clue
    2 Color picker pick colors based on shaded model, turn on flat lighting to have the accurate colors
    3 Normal map is applied in the bump map. Go to Object list and click on the material, at the very bottom there is a display bump as normal. Then import your normal in the bump channel and voila.

    Also check wayne robson videos on Autodesk Area. All this things are covered (and more)
  • onionhead_o
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    onionhead_o polycounter lvl 16
    thanks for the info
    but for some reason it doesn't give me the option to display bump as normal.

    3294615943_e4bc421da6_b.jpg

    i don know if there some steps i missed or something did wrong. but it just won't show up
    rite now its just treating the map as a bump map only not a normal map. I have already import the layer as a bump value but the option doesnt show up. I already followed the mudbox tutorial.
  • fr0gg1e
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    fr0gg1e polycounter lvl 17
    Install service pack 1 =) it s in there.
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