Hi everybody! wanted to share my latest personal project.
Been working on highpoly for some while and just had a courage to finish the lowpoly.
Modeled in maya hard surface and face sculpted in Mudbox.
rendered in Marmoset toolbag
3906 triangles
1024x1024 normal / diffuse / specular / alpha
256x256 emissive texture map
and textures - used a lot of baked textures on this as overlay for some basse color with paterns
Replies
modelling is top notch and i really like the materials.
the one thing that is bothering me is the hair. to me it looks like a photoshop layer
put over.(maybe could be better without it)
other than that really like it!
Will try to make some turnaround video and maybe then tweak some more face specularity.