Hi everybody! wanted to share my latest personal project.
Been working on highpoly for some while and just had a courage to finish the lowpoly.
Modeled in maya hard surface and face sculpted in Mudbox.
rendered in Marmoset toolbag
3906 triangles
1024x1024 normal / diffuse / specular / alpha
256x256 emissive texture map
![bFMdX.jpg](http://i.imgur.com/bFMdX.jpg)
![0L4zM.jpg](http://i.imgur.com/0L4zM.jpg)
![6Gyl2.jpg](http://i.imgur.com/6Gyl2.jpg)
![NLHpT.jpg](http://i.imgur.com/NLHpT.jpg)
![kt32L.jpg](http://i.imgur.com/kt32L.jpg)
![oH9HV.jpg](http://i.imgur.com/oH9HV.jpg)
![g4tVp.jpg](http://i.imgur.com/g4tVp.jpg)
![SVewf.jpg](http://i.imgur.com/SVewf.jpg)
and textures - used a lot of baked textures on this as overlay for some basse color with paterns
![uZSXj.jpg](http://i.imgur.com/uZSXj.jpg)
![LKCra.jpg](http://i.imgur.com/LKCra.jpg)
![aRjQ9.jpg](http://i.imgur.com/aRjQ9.jpg)
Replies
modelling is top notch and i really like the materials.
the one thing that is bothering me is the hair. to me it looks like a photoshop layer
put over.(maybe could be better without it)
other than that really like it!
Will try to make some turnaround video and maybe then tweak some more face specularity.