Hey people! This is my first personal project where i try to texture and model following a photorealistic/realistic art style. In my opinion, 50% of the total look will be given by good lighting and composition, but for now i just need to know if i still have to adjust issues, or if i can feel proud of what i did and put…
Otherworld Interactive is an indie VR content studio located in Los Angeles. We're looking for an Art Director to work on our next VR game: a horror game with a
touch of dark comedy for high-end VR headsets. “A puppet on every hand and a smile on every face!” Job Description: • Work with us to create and define a unique…
Hello, I am a representative of SymmetryGames. Currently, we are looking for a skilled concept artist, to create concepts for our Kickstarter Teaser trailer. This teaser trailer will be used to obtain the funding for the game project, and to pay the concept artist for the concepts. We are looking to pay around 50-100…
Hello Everyone, I am a 2D concept artists. I enjoy making landscapes most of all. I am currently looking for any and all work. Contact me at: jmsutton.ii@gmail.com My small portfolio: http://macksuttonportfolio.tumblr.com Looking forward to working with you!
I am looking to have some 3 mech frames modeled to use as dev art place holders to design a tech demo around which involves building custom mechs. The models should be separated into parts arms/hands/torso/pelvis/legs/feet as I will be having the parts swappable between the frames. The concept is for the player to start by…
xaltar: the texturing is good but few things bugging me. i love the face but the wrinkles on the top look mirrored and not subtle enuf, the belt looks fuzzy and the wrinkles on the knees look to slack. light is coming from above so the shading on the forearms near the joint are too dark, i understand your trying to make it…
Focus on creating accurate shapes first then solve the major topology flow issues before adding the support loops. It's generally considered best practice to use the existing geometry of the larger shapes as part of the support loops around the areas where smaller shapes intersect the surface. Treat the block out phase as…
Hey, We're a small team of 3 people and we just started working on a new MOBA game aimed at casual players. Currently, we're looking for a 3D character artist/modeler to transform our concepts into game-ready models. The art style we're going for is Stylized, Colorful and a bit Absurd. The in-game look will be entirely…
Hello Polycount! I'm currently studying Game Art at Staffordshire University and have just finished my first year, I have a lot of free time this summer and am really looking to up my game at creating environment art and pushing myself to be the best that I can be however, I have no Idea where to start or what Kind of…
Hello Everyone, My name is Chris Albeluhn. I have been a 3D Environment artist for the past 8 years, and had the opportunity to work on such titles as 'Dead Rising 2' (4 titles in total), 'Transformers: Revenge of the Fallen', 'The Simpsons Game' and more. Due to my current Contract coming to an end, I am looking for more…