The Winter 2019 registration period for CG Master Academy is coming to an end in just 2 weeks! CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the Academy to lead their 6 – 10 week courses. These…
Alright, so most people have seen or created specular maps that have prominent blue colors in them, for various effects, but it seems many do no actually understand why we do this. I've had a few discussions with programmers about this from time to time, because they never seem to understand why we would want anything but…
Hey everyone! I wanted to share my model of Glock 19 that i made in my spare time. I modeled it in 3ds max and baked the normal maps in Xnormals ^_^, the textures were hand painted in photshop and also done using Quixel Suite 2! its suck an amazing tool :3 I made it for third person shooters and it has 5417 polys. (please…
just occurred to me that I have been doing 3d for 19 years now, jeez I surprised that I am not pig sick of it. I even did 2d work for 7 years before that. I mean, I spent about 4 years working 12 to 14 hours a day before I even got a sniff of a job in 3d. TBH there are days when I can't even pick up my stylus, but lately I…
Yeah yeah it's Madden. I don't care. I like the damn game. With that said... Who's playing? I have the 360 version for now. So let me know. Also...check out Favre in the Jets uniform.
[ QUOTE ] Where do I advise people to go on a 500 calorie diet? Oh, I see, you didn't even bother to read the thread. I guess you are so smart you don't need to read what I type to know what it means eh? [/ QUOTE ] It was the first thing you said in this thread... Here, let me repeat it for you. [ QUOTE ] Seriously though…
Hi, this is my new personal project i am working on. trying to pratice game hair and i would love some feedback on this. =) Current Hair cards are 29k polys but ill perform mesh reduce after final modeling is done that should bring polycount under 25k polys, Hi-poly hair particles generated in xgen, baked in xNormal , hair…
Hello everyone, today I've finished the high poly of my Glock 19 model, my main goal is to add as much detail as I can while keeping it with a low poly count. Please feel free to leave any feedback! I've made a simplified interior for the slide and frame. The recoil spring is already compressed so when the slide is open I…
Hello there! Thanks for taking the time to view my posts. I've been working on a Glock 19 model for a few days now, and finally got to a point where I can ask for feedback. I'm looking for critiques on the model, the renders, AND the presentation (trying to make good habits). I'm going for a photo-real SWAT pistol for a…