Hello there! Thanks for taking the time to view my posts.
I've been working on a Glock 19 model for a few days now, and finally got to a point where I can ask for feedback. I'm looking for critiques on the model, the renders, AND the presentation (trying to make good habits). I'm going for a photo-real SWAT pistol for a 1st-person shooter.
Thanks in advance for your time
Replies
About 90% done with the hipoly. Still have the front grip texture and the slide-lock to do.
Now to create the low res and bake.
You captured alot of detail, realy nothing i can complain on.
Looking forward to see the lowpoly and bakes, nothing gets me as excited as a nice bake.
mm, sexy...
@Oniram - No worries, mate I thought it looked strange at first when I was modeling it (the ref here doesn't show it well), but I checked around and it matched up. This gen has inward extrusions on the front and back, and outward extrusions on the sides. Almost did the one with all the little triangles...
C&C is always welcome and appreciated
One in the chamber, the safety is off release...
Looking good man but there seems to be a normal map problem on the top left part, under the slide. Other than that It looks pretty awesome dude (to me ).
I also just noticed some slight irregularities around the grip texture that I need to clean up too.
So here is my Custom Glock 19
I've added the following attachments:
C&C is always welcome
Mentioned it over on NGHS but was unsure how often you check over there.
Again I only bring it up because it gives you a chance to add some curvature to an overall cubic form.
@Grimm_Wrecking - Thanks!
Fixed some stuff on the HP and built a new LP. Still have yet to unwrap the new attachments, but wanted to post an update in case someone saw something not optimized correctly...
modelling looks good though!
Overall it's going in the right direction.
[ame]http://www.youtube.com/watch?v=pcFOrFy1_VQ[/ame]
@mr_ace - Thanks, I'll fix that up.
@Raider - Good point Thanks for pointing that out
strange to see a blocky silencer but it's a nice change from all those tubes
_
Low Poly w/ bakes:
Can't get alpha working in marmoset quite yet, but the bake came out pretty good. I'll clean the rest up as I texture
A little more base colors. Trying to get these shades of grey as close as possible before I start detailing. Still need embossed text on the light/laser body, too...
More surface details with engravings, labels, and scratches. A bit of material definition, but still plenty to do. It should be noted that I am using the diffuse map for the specular channel right now. I'll beef up the spec map as I go.
C&C is always welcome
the slide wear looks pretty unnatural
np. grabbed that from the reference thread in Technical Talk some time ago.
funny thing i was surprised at how odd that silencer looked. i had been using a reference that had that same silencer for a while and didnt even notice it until the other day.
for your textures. one thing i instantly noticed was the smudgy looking scratches on the slide. what you could do that would really make that look cool (something i found useful while doing my sniper), is take that layer and add a stroke to it in blending options. keep it black and inside, and mess with the opacity. it gives it some depth instead of looking like smears, and helps it blend with the surface better.
@gauss - Thanks for the kind words, mate I was a bit discouraged by the lack of interest in it.
Just wanted to post another update. More wear and material definition. Haven't touched the glass yet, and still haven't added wear to the clip. A little confused about how to texture the chrome part inside the flashlight, so it will look right both lit and unlit. Doing research.
Still much to do, but C&C is always welcome
Still have to fix the groove on the bullet, btw.
I have a few other spots I want to touch, then I'll post another update for the critique gauntlet (probably my last before the final)
Other than that cool work and looking forward for more posts.
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Some errors to fix on the trigger, but wanted to post an update:
Running out of things to do. This should be my last update before final. C&C is still welcome
The glass looks like doodoo because I can't get realtime reflections in Marmoset. I'm re-learning UDK right now so I can get better shots of the glass. I'm having quite a bit of trouble with that so far. When I figure that mess out, I can finally post a finished piece.
The clip material is actually the same as the body. I saw some clips that were metal, but I went with one like this: