Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…
[POSITION FILLED] Many Thanks to those who applied. Apologies I haven't had a chance to reply to all the applications. We got so many. Hi, My name is Mike Fong. I'm a 3D environment artist/ outsource manager at Lockwood Publishing. We are currently starting up a new environment pipeline for our mobile social game 'Avakin…
Hello everyone!This is my first thread on polycount, and i come to ask u guys some crits and comments. I decide to create this environment, inspired by delicious game, pretty much time ago. And i started actually, but was not able to keep working for some personal reasons. So, nowadays i decide to continue the work on the…
Join our team to build and assemble real-time environments. As a motivated game maker you will own our environment pipeline, evangelize it to the team, and collaborate with other departments to build something special. DUTIES AND RESPONSIBILITIES Build clean and optimized models, assemble levels in a real-time editor, and…
LATEST IMAGES: More images/info/updates on last post... __________________________________________________________________________________ Hey guys and girls, This is my first real post. I am a 3d generalist and want to make the transition to an environment artist. I have been doing some tutorials and reading through tons…
Over at ArenaNet, they've been kind enough to publish a case study on what their environment art team have been doing on Guild Wars 2. The article goes into how they've approached the art for the second incarnation of the game and it's definitely worth a read. "At no point in the process is anyone afraid to tear down an…
Hey everyone! Welcome one and all to the 81st Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
I'm learning how to create environment assets and I'm wondering what's the conventional way to texture rock meshes. I've created props in the past before by baking a high-poly model to a low-poly asset, but I think they treat environment assets differently? I'm not sure. I have all the necessary software and have already…
This is a remake of an old horror game known as Manhunt (2004) by Rockstar Games. The environment I remade is the attic area from the final chapter (Deliverance) where Piggsy was chained and held captive for a long time before breaking free and going on a rampage thus eventually chasing the main character, you. So I wanted…
Hi there ! I hope everyone is doing well. I would love if some of you could give me some feedback on this scene. I have been working on it for a month and a half now. I feel like I m starting to tunnel vision and would love some of your feedback to bring this scene to a close. Any feedback is welcome, be it modeling,…