Technical Artist Visual Purple is looking for a Technical Artist for
full-time on-site work at our new Eagle, Idaho office. This is a staff position. The ideal candidate would have a passion for games and film,
with experience developing games for Unreal Engine 4. The successful candidate
will work on a wide range of…
Hi, I'm a professional programmer seeking a generalist artist who can create enough assets for a retro FPS demo. I've included links to reference art at the bottom of this post. The ultimate goal is to launch the project + demo on Kickstarter. Your relationship to the project (project partner / freelancer) and compensation…
Original post: I always liked the Chozos from Metroid, and I wanted to do a redesign and play with some new processes. 95% of it was done in ZBrush with a little work in Modo and Fusion 360, and it was rendered in Vray for Modo, with some post process work in Photoshop. Thank you so much for the honor of putting me on the…
We're looking for a hands on Senior Artist or Lead Artist to join our studio in Vienna, Austria (onsite, 38.5h/week). Sproing is an independent game developer who has worked on big name franchises such as Asterix, Angry Birds and Chuck Norris, and we're looking for artists to help out with our new projects. We are looking…
Hello,everyone. I had opened a maya example scene file which called sunsetleavefall.ma. It is in the ndynamics->nmesh->get ncloth example. Then I found that I can not select the nurbs sphere which was used for the sky in the scene .I can only select it in the outliner. And the portion of the sphere that facing the camera…
This is driving me completely nuts. I cannot figure out why my OBJs aren't previewing in 3DO properly. For simplicity I created a simple sphere in Maya, triangulated it and exported. Load it into DDO with just the mesh information and no other maps. Then if if add a material, or even a flat color. 3DO does not update. I…
Hey happy new year to all polycounters. I downloaded eye ball example from Marmoset Toolbag 2 tutorial & demos forum. In the eye ball example file specular map of iris is coloured .But this is hows i understood specular workflow. Albedo map(i)Metal-Always black (ii)Non metal- their respective colour Specular map(i)Metal-…
Hello everyone, Recently I came across something that I had never seen and it's driving me insane to figure it out. I am used to do, and to see all around people using 2 support edges around a corner to get a smooth result. Example: That's very common. Problem is, I was checking a model from a game ( no other reason than…
Sorry to revive this ancient thread, but after having found this script through the forum search a while ago, and it having saved me at least a couple of hours of tedious work, i figured maybe i could point out some deficiencies. on to the pics! Example I works fine. Example II works fine except for the faces adjacent to…
I don't think that their physics are really that advanced or solid. for example the collision bottom of each vehicle seems to always be perpendicular to the track surface. Acceleration and braking or loosing speed all seems to follow a simple linear interpolation over time. My guess would be that they did approach the…