Hi all, I'm still very new to CryEngine and I'm having some lighting issues, it's probably something really obvious that I'm missing. It kind of looks like the ceiling is leaking light through it? Some things to know: All textures have been exported with CryTIF The ceiling, floor and walls are individual parts exported…
We've got one day here and not another minute To see the famous sights! We'll find the romance and danger waiting in it Beneath the Broadway lights; But we've hair on our chests So what we like the best are the nights Sights! Lights! Nights! New York, New York, a helluva town. The Bronx is up, but the Battery's down. The…
Dying Light, released by Techland, 2015. As a weapon and environment 3d artist, I was responsible for creating complete 3d assets, working with concept artists and sometimes creating new designs, as far as the firearms were concerned. Here are couple of assets I created for Dying Light. Tools used: -Modo -3ds max…
I have all my light map UVs set (not overlapping), and no more degenerate tangent errors. Yet my light baking still looks like it does when these error do occur. What the heck is the problem? Could the pieces of a lightmap be too small? I have no idea what is going on, but I need to get it fixed. Thanks for the help guys
Like in this image where I tried for a simple lighting scene, failed I think but anyways how would I remove the red lines of the light? What option, box do I tick? Thank you.
Hey all when I attempt to play the level I built which is just a 512 plane with a light over it, the lights do not appear anywhere except the far edges of the plane. http://s1049.photobucket.com/albums/s395/animesh58/?action=view¤t=UDK_Light_Test_02.mp4 I'm running UDk on windows XP 32 SP3 with a NVIDIA Geforce 6800 GT
Hello everyone! I'll use this post as a big dump for all the lighting work I have been doing over the past few months! Most of the scenes are from epic, even though I modified some of them to make it fit the vision I had in mind. That said the big bulk of the work is about lighting and color grading in Unreal. I would love…
I feel like I'm missing something small, but I'm trying to set up a material that uses an ambient cubemap for ambient lighting. It took me a while to figure out how to set up the orientation, but now I can't figure out how to apply it properly. I've tried multiplying it with the diffuse map into the diffuse channel, but it…
I am doing a quick Blade Runner 2049 lighting study in Unreal. Models and textures are very basic and the emphasis is on the lighting excersize. Here are some WIP shots. https://www.youtube.com/watch?v=ah4m57P-dEs&feature=youtu.be
Hi, I'm trying to start the lighting of character from start so I deleted all the lights of my scene yet there's always some sort of skylight effect. I checked in the "Scene" tab and here's what I have: -DefaultPhysicsVolume_4 -LightmassImportanceVolume -PlayerStart_0 -StaticMeshActor_1 -StaticMeshActor_2…