Dying Light, released by Techland, 2015.
As a weapon and environment 3d artist, I was responsible for creating complete 3d assets, working with concept artists and sometimes creating new designs, as far as the firearms were concerned.
Here are couple of assets I created for Dying Light.
Tools used:
-Modo
-3ds max
-Photoshop
-Zbrush
-ChromEd
Thanks for watching!
Replies
Whats ChromEd BTW???
It'd be cool if you could post texture flats too; but of course I've no idea if you'd be allowed.
About the sharp edges on the highpoly: With the time limits I was given to make the concept and a finished model, I am happy from the result and ingame, the FPP model looks satisfying.
However, if you look at my other thread, you can see the HP model I am making, has way smoother edges. Thanks for the feedback anyway!
What are the texture sizes and textures you are allowed to use for a weapon (Diff/Norm/Spec)? I guess you also use a a lot of tiled and "shared" textures when it comes to big assets like the crane.