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Ambient Lighting in Material

I feel like I'm missing something small, but I'm trying to set up a material that uses an ambient cubemap for ambient lighting. It took me a while to figure out how to set up the orientation, but now I can't figure out how to apply it properly. I've tried multiplying it with the diffuse map into the diffuse channel, but it comes out too dark. I've even tried popping it straight into the emmissive slot, but then part are supposed to be black in the diffuse still show us pretty light.
Can anyone help me out?

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