No More Room in Hell - Source Engine (Orange Box) - Multiplayer - Survival Synopsis No More Room in Hell draws inspiration from George A. Romero's films as the title implies as well as the likes of 28 Days Layer, and the Dawn of the Dead remake from 2004. It draws stylistic inspiration from films such as Cloverfield and…
Hello everyone! Here's my concept: Short: The concept is a futuristic survival battle on hostile planets, with a female pilot in her mid 30s to early 40s, still kicking ass and taking names. She pilots an older style mech, with more patches and replaced parts than your first junker. Long: Lore: It is way far into the…
Hey all, so I've been hiding away for a couple of months (been working on a Mod, and moving into new house / school) so I haven't had time to post a new project, until now... well, this is a school project but whatever. So basically the assignment is to make an entire level in Unreal 3, mixing old and new. I decided to do…
Hey everyone, hope youre safe in lockdown! Was wondering anyone have any good things in zbrush that would aid in making a dress? as off now the fabrics having to be very thick too not brake due to dynamesh so its looking very cartoonist, and i dont own Marvelous designer. Cinema 4ds cloth sim made some "interesting" very…
These are towers I made for the mod "valkyrian wars" Imperial Light Tank image - Valkyrian Wars Mod for C&C3: Tiberium Wars - Mod DB Concept: 1024 Diffuse
Hi, my name is Francis Racicot aka Pac0master. I am the Lead developer of the Free mod: Portal 2 Abyss. Project's page: http://www.moddb.com/mods/portal-2-abyss Our team is called Team Abyss, we are looking for talented individual with spare time who wish to contribute to the modding community. It's a great opportunity for…
Are you a good modeler?? Can you make models for HL2?? Are you willing to work on a HL2 mod?? Do you want to expand your portfolio, or start one?? Well, you are wanted. Needed: A couple of modelers willing to help in the production of a HL2 mod. The work is free, but would look good in a portfolio. There is plans of more…
I had a sudden thought this weekend and solved three unrelated workflow annoyances. 😄 First one: Sometimes I sink edge loops of clothing to create the appearance of invisible seams. My usual approach involved manually prepping the mesh in Marvelous Designer with extra edge loops, exporting an unwelded mesh and manually…
I'm having some issues once I get my weapon in the editor. My specular map seems to be amplified considerably even though the values I used match the reference weapon very closely. Second; after loading my weapon on the workshop I cannot subscribe to it to test it in game - what gives? A: there is a specular map parameter…