Hey all, so I've been hiding away for a couple of months (been working on a Mod, and moving into new house / school) so I haven't had time to post a new project, until now... well, this is a school project but whatever.
So basically the assignment is to make an entire level in Unreal 3, mixing old and new. I decided to do a nice grimy old city mixed with some bulky tech... basically, Blade Runner (get the title now, har har)
Right now I'm just messing around with some modular modeling, I've never really done this before, so now is a very good time to learn.
The idea behind the level (aka. "Venders Run" or "Trader City") is that the area is known for its merchant district, which is horribly corrupt and dirty, and the people there are no different. I'm basing it in night... so there is going to be a lot of glowing techy signs mixed with some big, bulky tech that looks out dated (again... huge inspiration from Blade Runner).
Now I know the Blade Runner universe has this neo-gothic type architecture, and I do want to hint at that in my levels, but its more of a 50's setting (The "futuristic" broken down cars is what I'm aiming for) with a lot of wires shooting every which way, dirty alleys etc.
My main concern is that this has to turn out as one of my better pieces, because I want to use this (along with the props created) to hopefully poke my nose into a studio and stay there for awhile... maybe even make some games as well :P So be as harsh as you guys and girls can muster, I need all the help I can get.
The base level (without textures etc.) is due October 24th, so It's mad modeling from here on out.
Thanks again, sorry for writing a book :P
Replies
keep it up man:)
Ha ha yuh Salman, I actually have a window piece made for that but I haven't put it in yet :P
By the way man, nice portfolio (newer stuff you added is nice) I've been following your work for awhile, really enjoy your pieces.
seriously though, looks cool, could you post a quick snap of the flat for those bricks? I think this is gonna turn out great man.
Um... more updates soon I promise, had to get this character all modeled and unwrapped, now its level time :P
Tommorow I'm going to be boxing out my level in unreal, and then finish the textures up for this building, I'll post once I get a bit more done.