The little arrow gizmo that pops up when you turn on "Affect Pivot Only" in Max has vanished. If I start a new file and create a cube, it's there, so it's something I toggled off somehow. Anybody have any ideas how to get it back?
Hey all I was just wondering if anybody has come across an affordable workshop where the instructor gives individual feedback. I looked at Gnomon Workshop and Rydan but those are asking for hundreds of dollars each. I'm not really looking for a tutorial like DT either because those have no individual feedback. Anyway I…
ok, can anyone tell me how he steals the second painting? after watching the movie 3 times, trying to see what i've missed (and cos its a fucking amazing film). i'm lost... i cannot figure it out! i saw this film years ago, thinking it was "ok". but now i'm older i've found it to be a true work of genius, and probably one…
Hi all, I recently discover Maya's Stingray PBS material base has this strange property: opacity somehow affects emission? A quick demo (orange is wired to emissive channel, we are only changing the opacity channel here): Sure, I can overwrite the opacity for my emissive. But I wonder if this composition makes sense in…
Hey guys, I'm using Substance Painter to texture my shotgun model and came across a problem: 1) I would have a folder for a group of objects with the same material like the barrel of a shotgun along with the under barrel in the same folder. 2) I would have the barrel and underbarrel seperated within the folder(different…
Hey polycounters. As like all noobs I am an aspiring 3d artist with dreams to work in the industry. The thing is, If I get in the industry I know I will have to relocate. Which means leaving family and friends behind. And I know we are in an era with things like Skype, where we can connect with each other from how ever far…
Hi guys, I can't seem to find the tool in Maya that allows you to adjust your object's origin point. I don't want the working/customize pivot point for working in Maya. I want to change the actual origin of the object so it's rotated correctly and easily tile-able in whatever engine or tool I'm exporting it to.
Hi, When trying to view a texture with channel packing (where alpha is not transparency), how can I tell Affinity Photo to not display a channel with alpha applied? My problem as following: I am viewing a single channel which contains roughness map but AP always use my decal in alpha to mask channel even if it's set to…
Sorry if the title is confusing :expressionless: I am modelling an APC in 3ds max and I'm trying to align the exhaust flange to the bodywork, here are some screenshots. I can provide more of needed. As you can see I need the exhaust flange to match the angular bodywork, how can I do this accurately without rotating…