Home Technical Talk

[Maya] Affect Pivot Only Max equivalent?

polycounter lvl 19
Offline / Send Message
SideEffect polycounter lvl 19
Hi guys,

I can't seem to find the tool in Maya that allows you to adjust your object's origin point.

I don't want the working/customize pivot point for working in Maya.

I want to change the actual origin of the object so it's rotated correctly and easily tile-able in whatever engine or tool I'm exporting it to.

Replies

  • oskarkeo
    Offline / Send Message
    oskarkeo polycounter lvl 10
    hold down the d button on your keyboard.

    the translate gizmo will chang to a stick gizmo.
    you can then move it in all axes (keep holding down on the button though)

    if you have a vertex you want to snap to you can press and hold 'v' after 'd' which enables snap to vertex, or x for snap to grid.

    hope that helps
  • oskarkeo
    Offline / Send Message
    oskarkeo polycounter lvl 10
    and after posting i just remembered you can also adjust the pivot using the 'insert' key. this is an on/off toggle so you don't have to keep your finger on it.

    finally on the menu bar 'modify>>centre pivot' does exactly that
  • SideEffect
    Offline / Send Message
    SideEffect polycounter lvl 19
    ah thank you very much!
  • SideEffect
    Offline / Send Message
    SideEffect polycounter lvl 19
    actually that doesn't seem to be it...
    This seems to work as just the working pivot within Maya itself.

    Rotations don't seem to do anything.
    In the move/rotation tool settings I've checked the Move Axis as Object, World, and Local
    and it doesn't orient to the way I changed it with that 'd' or 'insert' tool

    If I set the move tool to Move Axis: Custom axis orientation, it does assume that 'd' orientation.
  • oskarkeo
    Offline / Send Message
    oskarkeo polycounter lvl 10
    ok think i misunderstood you.

    You want to move the pivot to 0,0,0 so it doesnt' say, - submerge your character in the origin upon import, then you want to move your char into position, do the 'hold d key' thing with the 'x key ' and middle mouse button click on the origin in the viewport.

    You could also export as obj and reimport as obj doesn't retain custom pivots and automatically imports em at 0,0,0.

    i don't know of a button to just pop it there, but someone else might.
  • KeirKieran
    Offline / Send Message
    KeirKieran polycounter lvl 3
    I'm not sure I'm clear on what you want, but I do remember that function in Max as a way to change the rotational axis for an object. I don't think Maya has anything like that exactly (I've wanted it on multiple occasions), but if you set your object to the orientation you want, hitting Freeze Transformations will shift your object's axis to it's current alignment.
Sign In or Register to comment.