Hi guys,
I can't seem to find the tool in Maya that allows you to adjust your object's origin point.
I don't want the working/customize pivot point for working in Maya.
I want to change the actual origin of the object so it's rotated correctly and easily tile-able in whatever engine or tool I'm exporting it to.
Replies
the translate gizmo will chang to a stick gizmo.
you can then move it in all axes (keep holding down on the button though)
if you have a vertex you want to snap to you can press and hold 'v' after 'd' which enables snap to vertex, or x for snap to grid.
hope that helps
finally on the menu bar 'modify>>centre pivot' does exactly that
This seems to work as just the working pivot within Maya itself.
Rotations don't seem to do anything.
In the move/rotation tool settings I've checked the Move Axis as Object, World, and Local
and it doesn't orient to the way I changed it with that 'd' or 'insert' tool
If I set the move tool to Move Axis: Custom axis orientation, it does assume that 'd' orientation.
You want to move the pivot to 0,0,0 so it doesnt' say, - submerge your character in the origin upon import, then you want to move your char into position, do the 'hold d key' thing with the 'x key ' and middle mouse button click on the origin in the viewport.
You could also export as obj and reimport as obj doesn't retain custom pivots and automatically imports em at 0,0,0.
i don't know of a button to just pop it there, but someone else might.