Hello. I'm Cheapskate01. I'm a High School freshman who's been playing with 3d software suites for quite a while. I've made a few (small) games and a *ton of game-ready assets for personal use. Having my last 4 years of experience in 3d art and level design, I'm thinking I'm ready to embark on my most difficult journey…
I really like this shader for grass that they designed for act of aggression, Im trying to backwards engineer it. I feel close but missing some important elements. Or maybe Im way off [media] https://youtu.be/5DF16_F8PiI[/media] [media]https://youtu.be/B6uVf7aHolc[/media] so i ve played around with a basic noise texture as…
I really like this shader for grass that they designed for act of aggression, Im trying to backwards engineer it. I feel close but missing some important elements. Or maybe Im way off [media] https://youtu.be/5DF16_F8PiI[/media] [media]https://youtu.be/B6uVf7aHolc[/media] so i ve played around with a basic noise texture as…
I made a simple cloud cover texture in substance designer with an emissive for the cloud rim lighting/ backlight and an opacity for the more sparse areas. (Please let me know if I'm going about this the wrong way! Basically trying to get a stormy sky in UE4). My emissive issue seems to be stemming from the sampler type?…
Hello! This is the cafe from the first Silent Hill game I know it's not exactly a brilliant and fresh idea but I couldn't come up with anything better... and it's about time I do something else at home than playing Counter Strike and I feel kind of bad with my portfolio especially when I see what you guys post here…
Hello, My name is Michael and I'm a game designer in need of a game programmer, We are developing a time shifting stealth game and we are in urgent need of a programmer for one month to help us finish off. We have experience developing games but this would be a major title for us. This is Unpaid but we can discuss royalty…
Hey guys. any chance that someone could explain to me how you texture assets for UE4? Please tell me if my workflow is correct or if I'm messing something up, I constantly have the feeling that I'm doing something wrong. I'm currently trying to build something similar to this building and port it to unreal engine: I want…
Hi all, Thought I'd start a wip thread for my latest project :) My aim is to create an airship dock in UE4. I haven't got much experience doing next gen art for games so thought this would be an ideal project to start as there is lots to sink my teeth into. Of course any and all crit is welcome! I want to create a…
Importing Assets and Materials into UE4. Now have to make a few material tweaks since it looks too harsh overall. I can make overall changes to the texture just by Editing a few nodes in SD and reimport that one SD material file and it updates all the textures and UE materials created from that single Substance Instance in…
Okay, so I think it's an optimization issue on my part then. I will break my blender file into separate blender files for each model and then create a master blender file with all the models appended into it and then into UE4. To keep it organized and fast. These are all the walls I have to create (four in total). Two of…