Hey guys. any chance that someone could explain to me how you texture assets for UE4? Please tell me if my workflow is correct or if I'm messing something up, I constantly have the feeling that I'm doing something wrong.
I'm currently trying to build something similar to this building and port it to unreal engine:
![The_Iowa_-_DC.jpg](http://upload.wikimedia.org/wikipedia/commons/8/82/The_Iowa_-_DC.jpg)
I want to have all assets created as modular blocks which I'll use to build the entire building. Below is one of the assets as an example.
![5pC5d11.png](http://i.imgur.com/5pC5d11.png)
And the UV's (from UE4, not modeling program)
![3MsEOSc.png](http://i.imgur.com/3MsEOSc.png)
I kinda want to try using substance painter/designer to texture this, but have no idea if that'd be the good way of doing it. I'm just impressed with what I saw in their videos, granted I wouldn't be able to texture it as well as others do.
If someone would want to give it a shot, and texture the asset for me so I can understand the workflow better - I'm more than happy to share my model files.
Thanks in advance!
Replies
They would be perfect for this kind of asset though.
For a tip on how to start thinking about this once you know the programs though: Material ID and a good set of high poly bakes will get you very far.
http://www.polycount.com/forum/showthread.php?t=144838