Hey guys. any chance that someone could explain to me how you texture assets for UE4? Please tell me if my workflow is correct or if I'm messing something up, I constantly have the feeling that I'm doing something wrong.
I'm currently trying to build something similar to this building and port it to unreal engine:
I want to have all assets created as modular blocks which I'll use to build the entire building. Below is one of the assets as an example.
And the UV's (from UE4, not modeling program)
I kinda want to try using substance painter/designer to texture this, but have no idea if that'd be the good way of doing it. I'm just impressed with what I saw in their videos, granted I wouldn't be able to texture it as well as others do.
If someone would want to give it a shot, and texture the asset for me so I can understand the workflow better - I'm more than happy to share my model files.
Thanks in advance!
Replies
They would be perfect for this kind of asset though.
For a tip on how to start thinking about this once you know the programs though: Material ID and a good set of high poly bakes will get you very far.
http://www.polycount.com/forum/showthread.php?t=144838