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[UE4] The making of Алмалук

Hello. I'm Cheapskate01. I'm a High School freshman who's been playing with 3d software suites for quite a while. I've made a few (small) games and a *ton of game-ready assets for personal use. Having my last 4 years of experience in 3d art and level design, I'm thinking I'm ready to embark on my most difficult journey yet.

I'm making an open world experience in UE4 and Blender. It will be a First Person Shooter that takes place in 2062, exactly 150 days after the decimation of Алмалук, a city, torn apart by a local biological warfare experiment. Your mission: locate and rescue any survivors and get out alive.

I'm open to any constructive criticism, and, with my new rig coming in tomorrow, I'll be able to work on this full time.

I'm taking the following inspirations as references:

http://www.simonstalenhag.se/index.html
https://www.artstation.com/artwork/AoN85

Thanks, Cheapskate01

*not actually a ton; about 1.15 micrograms of content (in physical size)
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