Hey everyone my name is Joseph and this is my first WIP thread. I just graduated from Full Sail in october for Visual Effects in Game Art. I started interning after I graduated and into my last week of the internship now. I spent a lot of the time researching on taking a simulation from Maya and bringing it into the UDK. I…
So I'm still less than a year into Zbrush, thought I'd like to take a crack at some simple hard surface and throw my hand-painting background into it to see where it gets me. I'm making a scene meant to be used in a virtual world but I plan on expanding on it past that project and into UE4 later on. Original sketch: The…
A full character and environment for use in a real time game engine, rendered in Marmoset Toolbag 3. I designed this to be a full scene which could be apart of a game world. Adding the 'in game' menu UI and scrolling items animation to showcase this. All textures for the character and environment created in Substance…
Hey you lovely lot. First post on this site so I'm kinda nervous but I digress. As a side project from uni work, I am working on a little turntable fight scene between some Lego figures in 3D. Not had a lot of spare time at the moment but here are some samples of what I've got so far. Here is the first figure, based off…
Hello :) I'm working on a new scene for my finals at Uni and I'm just having some problems when building my lighting, It's seemed to always act this way and I can never really get around it, of course building in higher quality improves but the results are still extremely taken back from preview with dynamic lights, how…
Hi guys, I was scrolling through art station, and i stumbled upon Jeremy Fenske's (https://www.artstation.com/artist/jandrew) epic desert concept. So i wanted to create an environment that captures the feeling of this piece of art. I also didn't want to create just a single shot Environment, i want to make a 360 scene with…
I have never done a proper blockout before. I am working on a level now for UDK. It is a fairly large urban scene. I ultimately want to create a few modular sets and snap them together to follow my blockout. The game will take place in this specific part of Brooklyn. I probably won't stick exactly to the real world map,…
Hi everyone! I recently started learning 3D. I made a lot of mistakes, solved it, tried different styles, niches and finally found that I really like modelling props. Especially recreating something with its own story - an old audio player, signs of war, kitchen "set" from the abandoned hut etc. I will do my best to…
2. Procedural skyboxes in Unity (for example that default one that is active in the startup scene) are affected by directional light's (sun's) rotation. You can change the time of day by manipulating it. You can plug one to that skybox in the lighting tab (Sun Source field), though if you don't, it just takes one of your…