A full character and environment for use in a real time game engine, rendered in Marmoset Toolbag 3.
I designed this to be a full scene which could be apart of a game world. Adding the 'in game' menu UI and scrolling items animation to showcase this.
All textures for the character and environment created in Substance Painter.
3DsMax was used to create base props.
Zbrush to create character and environment high poly sculpting.
| Technical |
16k tris for Character - 1 Main texture sheet for body - Texture set for eyes
100k tris for Environment - 2 Main trim sheets (Concrete/Wood) - Varying unique prop texture sets
Basic Animation Morph Targets for character created, Mixamo used for animations.
I also created a custom shader to support RGB masking, in which a
colour and roughness value can be defined. This gives lots of variation to textures, especially trim sheet style models. Further below are before and after example of this in action.
I will share this shader in the coming week.
Lighting Examples.
Here is the shader in action. You can see how much variation it can add, decals, roughness variation, etc.
Replies
Lovely scene, everything works really good together
Thanks @j@JuniWonderland