Working on the same assignment as many of my fellow students. A hand painted nature scene, pretty low poly. Using Photoshop, 3DS Max and 3d Coat. Started off gathering reference, making a moodboard and painting some concepts, ended up with this: First stage is blocking out: I made some variations on leaves and grass, I'll…
Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4. https://www.artstation.com/artwork/18a9lK Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the…
Looks pretty solid! +1 on the scale being off. Doors feel like they are a little too short and perhaps a little too thick, height of the door knobs is too low, size of the books (too big) and size of the paper drawings on the wall (also too big). The chair also looks a little too big, I don't think you could sit on it and…
I'm about to enhance my Polycount Blender addon so as to get the real verts count, but I need to do some tests and of course make comparisons between my stats on some 3D engine stats. As I haven't work on Unity since few years I was a bit suprised by these defaults statitics: 1.7k tri / 5k verts, what the heck? So OK, this…
Aww yeah. It has been wonderful watching this progress in the g+ hangouts; you've packed so much awesome stuff into this well thought-out scene. So much that individual assets deserve a screenshot of their own. It was also interesting to hear the symbolism behind each piece that gives this scene some backstory—I wonder if…
I understand that I can delete scene objects by right clicking them and pressing delete. I also understand the concept of don't fix what ain't broke but it sounds to me like a lot of extra meaningless steps. Why won't the delete key work? Since it sounds like the most obvious way to do things, I'm sure the Blender devs had…
My work so far! I could call it finished, but If someone has any ideas to make the scene better, do tell please! After started and (kind of) finishing a awesome mech-tank I am now starting on a new portfolio piece called: Sanctum. (My old thread: http://www.polycount.com/forum/showthread.php?t=116199) I will make my first…
I've been doing some research on deffered decals recently and also learning how to use them along the way. One thing that I still haven't grasped is how much you should use before performance starts tanking. From what I understand, a Decal Actor uses only one material and costs one draw call. Moreover, the documentation…
I want to give a try to realistic rendering,decided to create a car scene since I guess is easier and I like cars so I wanted to render a design of my own I know the basics of rendering,I hope so,and I am using a tutorial a friend gave me but is from 2006 so probaly is outdated,I am using softimage however I want to know…
Just finished up this one week project. =) The goal with this one was pretty simple: challenge myself to focus on lighting, composition, and level of detail, and see what I could realistically create within a short timeframe. I wanted to build a small, contained scene and really push the mood. Aiming for that “something is…