My work so far! I could call it finished, but If someone has any ideas to make the scene better, do tell please!
After started and (kind of) finishing a awesome mech-tank I am now starting on a new portfolio piece called: Sanctum.
(My old thread:
http://www.polycount.com/forum/showthread.php?t=116199)
I will make my first UDK scene and my plan is not to aim to high so I can get a nice looking portfolio. But at the same time I want to push myself and make a really nice looking environment.
My professor has given us a deadline of two weeks. (so until morning 25th february)
I have a polycount of 50 000 TRIS and I can only use
4x2048 DIFFUSE TEXTURES
4x2048 SPEC TEXTURES
4x2048 NORMAL TEXTURES
or using the power of two to step down a la:
16x1024 or 64x512 and so on.
Here are my concept and planing of the whole work:
I want to create a atmospheric jungel world with a sensation of calmness and "beauty" (sounds kind of corny) but I want the same feelings as some of the demons souls holy places but look like the uncharted games. So that people will feel calm or when entering a empty cathedral.
PLANING
ASSETS
- FLOORTILE (DIFFUSE, SPEC, NORMALS) (TUTORIAL)
- STAIRS (DIFFUSE, SPEC, NORMALS) (MAYA - MUDBOX - 3DCOAT - MESHLAB)
- WALLTILE (DIFFUSE, SPEC, NORMALS) (TUTORIAL)
- ROCKS
-PILLAR (DIFFUSE, SPEC, NORMALS) (MAYA - MUDBOX - MESHLAB) TUTORIAL (OPTIONAL)
-MOSY ROCK (DIFFUSE, SPEC, NORMALS) (MAYA - ROADKILL - MUDBOX - MESHLAB)
-CLEANROCK (DIFFUSE, SPEC, NORMALS) (MAYA - ROADKILL- MUDBOX - MESHLAB)
VEGETATION
-PALMTREES (DIFFUSE, SPEC, NORMALS) (MAYA)
-BUSHES (DIFFUSE, SPEC, NORMALS) (MAYA)
-GRASS (DIFFUSE, SPEC, NORMALS) (MAYA)
-GRASSES (DIFFUSE, SPEC, NORMALS) (MAYA)
-ORMBUNKAR (DIFFUSE, SPEC, NORMALS) (MAYA)
CANDLES (DIFFUSE, SPEC, NORMALS) (MAYA)
BUDHA STATUE (DIFFUSE, SPEC, NORMALS) (MAYA - MUDBOX - 3DCOAT RETOPO)
SCHEDULE
MONDAY
-UDK BLOCKOUT AND REFERENCE SEARCHING
-PLANING
-GET A HAIRCUT
TUESDAY
-FLOORTILING AND WALL TILING TUTORIAL // OR VEGETATION
WEDNESDAY
-VEGETATION
(PALM TREE*1, BUSHES*2, GRASS*3, WALL VEGETATION*4, GRASSES)
THURSDAY
-VEGETATION // OR WALL AND FLOOR TILING
(PALM TREE, BUSHES, GRASS, GRASSES, WALL VEGETATION)
-CHECK IN DUK
FRIDAY
-REDO WALKTILES
-REDO WALLS
-MAKE CANDLES
-BUSY 17:30 (FLATLINE)
SATURDAY
- BUDHA STATUE
SUNDAY
-BUDHA STATUE
MONDAY
-BUDHA STATUE
TUESDAY
-FINETUENING VEGETATION
WEDNESDAY
-Add stones
THURSDAY
- FINE TUNING
- TEXTURE FINE TUNING
FRIDAY
-FINE TUNING
SATURDAY
-FINE TUNING
SUNDAY
-PORTFOLIOPIECE
(these are some of the tutorials I will check on later during the production
http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html (WALL & FLOOR TILES)
https://www.youtube.com/watch?v=zb0ZRnly2RI (ROCK MODELLING (BLENDER & WORKFLOW))
https://www.youtube.com/watch?v=WeFqsfgIWzg (SUPREME ROCK MODELLING WORKFLOW)
Now I will start doing some plants! Will be sending blockout and vegetations at the end of the day!
Replies
I also think you should do a fairly detailed blockout of the environment you have in mind first and import that into UDK and get a nice composition going before you actually start producing content. Because that will give you a better understanding of where you might be able to "trim the fat" in order to meet your deadline.
I will start importing stuff to UDK first thing, I just needed some simple vegetation and basic texturing so I will get a hang of the whole attaching texture-node-shaders to help myself understand how I want to put up everything! Then its back to polishing ground tiles, wall textures and make more vegetation.
Thanks for your comment, It feels like stuff was more clear than ever!
I know it's hard to keep yourself from producing content right away, but trust me, pre-production pays of.
I made a rough blockout now! It has been very intressting working in UDK and I am mostly impressed! But it feels like the scene overall feels a little boring how it looks like a square, I might want to change directon, make it sphere looking?
Oh,and my polycount atm is skyhigh, I might want to do something about that
I will consider maybe to make the whole level a sphere, I think the environment turned out way better now with some vegetation on the level.
I am gonna reschedule the statue and make it during the weekend
Overall its coming along nicely, oh! I'd also have the light source slight to the left or right because the light bleaches out most of the scene. Hope that helps!
Other than that good & quick work so far!
As other people have said, good job on the speed at which you are going, you seem to have a good schedule you are sticking to which is important especially when you come to be in the industry. Good luck with the work!
Grimfiction: backgrounds and vertex color variation on textures in UDK. I will add it into the planing! I will try to make the best to add it!
Chrisradsby: I have been checking out scales and more references. I aim to do some kind of realistic environment
Feynce & PixelSuit:: Hm, I think I need smaller stones on the wall thou, everything should be smaller and I should have massive vegetations all around. Thats at least my plan!
David Wakelin: The palms and the environment is not finished! But I have used two seperate textures on all the vegetation, one of all the leaves that will have alpha and the rest which are non alpha. I have taken all my textures from http://cgtextures.com/ and masked out the parts I want visiable!
And heres a new update!
I have also a problem, Somehow my normals and spec dosen't show as clearly as mudbox or maya. See that this?
I want it! My udk scene seems more plastic while mudbox makes it look really like rock. Any ideas?
[ame="http://www.youtube.com/watch?v=h_m-C29HY90"]Unreal Development Kit UDK Tutorial - 28 - Specular Control - YouTube[/ame]
Here for some sweet updates. I could say that I am just polishing right now the next 4 days for deadline. So I am gonna some sweet backgrounds and more vegetation on the horizon. My original beauty shot is not intressting enough and seems kind of boring, any tips of making it better? (Its the first picture)
otherwise I'm turning quite happy with the results
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My deadline final product! Anyone has some critcs? I am eager to hear to hear feedback I will do under the weekend!