Hello guys, A Newbie question :) So how to create a dirty glass material in UE ?? I would also appreciate any links such as tuts or youtube vid if possible ?? Why I am asking this is bcas right now I am working an environment project whr I need to use this. I have attached the concept bellow and have mentioned it in Red so…
I'm currently resinstalling the 1.8 evaluation version (does this include the stability patch?) so I'll be testing again but .. * create a simple texture layer * edit the mask - the dynamask panel opens. * Expand the Material ID drop down and edit the blur, contrast, brightness and tightness .. note thier values. * Press…
Hi! IThis is my new material for Substance Painter. With it, you'll be able to generate a set of game ready textures in a few mins. It uses polypaint & other baked maps as input. You can download it freely from here: https://gum.co/P2M Video demo of the latest version ReadMe:[spoiler] MENU STRUCTURE: ***Basic material…
Hello, it might be a stupid question but is there a way to put on and off every materials in 3DS max Viewport with a single click or shortcut ?? i'm pretty sure It woluld be possible with a Script but I can't do it. it can be very useful sometimes :) cheers
I'm gonna try and smash two questions into here quickly if I can. Firstly there was a recent thread we where discussing the addition of a stained glass window to a fellow users work, the two references for help where : http://udn.epicgames.com/Three/Lightmass.html#Translucent%20shadows…
Lighting & Materials Progress Update Hello again, quick update after a productive stretch. :) Recently I’ve been focusing on setting up a first lighting pass across the scene, aiming to establish the overall mood, scale, and readability before pushing anything too dramatic. Most of the primary lights are now in place,…
I don't have any tangent map normals on my geo edges since I use face weighted normals so I need the vertex one. I use it in my master material with a static switch to turn it off and on different material instances. I use it as a mask which I layer blend scratched steel material function over but sometimes the mask leaves…
soo Can't believe this has never come up for me cos I've been using max since it released but still.. is there' really no good way to bring vertex color into a material as a 3 channel mask ? The vertex color map appears to effectively ignore the z/w component so that's useless. I could dump this out to a game engine or…