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3dsmax / vertex color stuff in materials is either bad or I'm dumb

poopipe
grand marshal polycounter
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poopipe grand marshal polycounter

soo

Can't believe this has never come up for me cos I've been using max since it released but still.. is there' really no good way to bring vertex color into a material as a 3 channel mask ?

The vertex color map appears to effectively ignore the z/w component so that's useless.


I could dump this out to a game engine or write a custom shader but I'm stubborn so I want to make it work with native materials.


what am I missing?

(I might consider writing an osl node if that's not too much of a pain in the arse)


ta

in return for your attention I have attached a very dirty macroscript that takes a decent guess at finding the local orientation of a mesh. I wrote it on 2021, it's not finished and if it doesn't work for you you're on your own.

manual : select a thing, press the button, align the thing's pivot to the blue box



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