Hell yeah its chewbacca up there, had some people who thought it was a monkey, how do you get a monkey from him? I'll be adding more as i get them, sucks that it shrinks them down to 1024.
Constructed for UT2k4. As she is now shes at 4076 polys with 1 1024 body map and 1 512 face map. Im tired of her but Ill return to tweak her in the coming weeks and would appreciate some crits for that time. I took down the textures cause Ive rearranged the UV's since then.
Hey polycount. Is it time for another comp character art comp yet? I would like to suggest 2k tri and 1024 texture limits. Diffuse / Spec. If anyone else has other preferred guidelines lets collaborate. Also if there is a spot on the forum for this kind of stuff, let me know. :)
These two are to be animated. The doggy has 192 polys and 324 tris. The raptor has 2,842 polys and 5,376 tris. Is the mesh alright? And is there a neater and more low-poly way to make the raptor? If you guys have any images that could help me that would be great. Thanks for reading!
Hi! We got this assigment to do a lowpoly at my school. I decided to do a creature/pet. We are allowed to have 500 polygons, mine is currently on 424. Here is my concept: and my model looks like this: My Uv's looks like this: Feel free to give me feedback! :)
I've put it on detail lighting: As you can see I've got these issues: These are the properties of the World properties and the Point light I tried exporting it from 3dsmax as an ASE and FBX. I'm using smoothing groups, the light map is set to 1024 and the lighting is set to production, any help would be appreciated thanks!
Been working on this lately, any C&C welcome. 3045 tri's. Most everything is 512 textures, except for the brick which is 1024 and some 1:2 ratio textures. The building is BSP with some cut out holes for the windows. Lighting hasn't been built, just UE3 editor screencaps
Hey,whats up,guys) I've been messing with this lowpolyanimestylefemale head lately and I'm kinda close to moving on to something else.It's 524 polys + diffuse only.Need some critique) but comments are always welcome too.) here are the wires(but they are kinda hard to see ) by the way, it's my first post here so cheers!
Hey guys, this is something what i finished some weeks ago. Character based on artwork of JohnoftheNorth (http://johnofthenorth.deviantart.com/). 2621 faces - 4993 tris - 1024 px Color Normals Glossiness Specular More at http://bit.ly/catmanLesoaress I hope you like it. Cheers! Leandro Soares lesoaress.com
This model was done for a competition over at Sumea. This was the first model I have completed, so I am pretty happy with it. I also learnt alot, especailly about how boring and time consuming uv mapping is! . The polycount is at 3442. The brief for the comp was 3500 polies and 2 1024 maps. Crits are more then welcomed