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Lighting Artifacts in UDK

StraightDraw84
polycounter lvl 9
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StraightDraw84 polycounter lvl 9
I've put it on detail lighting:

screenshot00000e.jpgscreenshot00001b.jpg

As you can see I've got these issues:
screenshot00003s.jpg

These are the properties of the World properties and the Point light

screenshot00002gm.jpg

I tried exporting it from 3dsmax as an ASE and FBX. I'm using smoothing groups, the light map is set to 1024 and the lighting is set to production, any help would be appreciated

thanks!

Replies

  • _Erik
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    The one problem you have with the edge of the shelf is because you probably have a curve in your lightmap unwrap, straightening the edge in the uv should fix it.
    The other one is harder to fix, since epic is putting quite a bit of compression on the lightmaps. Can you post a screenshot of your lightmap unwrap here?
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