Looking for 1. 2D artist to create Unity Game assets for 2D platform mobile game. The scenes will be alien/robotics/futuristics. 2. 2D Animator who will work with Unity/Spine rigging. 3. 2D artist to creat VFX for weapons/attack/Shootings All jobs are paid and will last up to 3 months or more, depending on how things work…
I have here with me a more or less complete trebuchet model, but I'm not sure of the optimal method of rigging it. I want the ropes in the bottom left to move as realistically as possible during launch. The central beam, axles, and counterweight are all linked without any MassFX modifiers The ropes and sling have an mCloth…
Hello guys, I am rigging an interesting piece of machinery. I did set up a chain using bones and via IK solver I attached it to spline. Hovewer, I have no clue of how to make this work properly. The highligted box like thing should be movable by player (in unity) to left and right. The chain, or rather the bones should be…
Hey Guys, I'm hoping someone out there can help me out of a jam. I've been commissioned to design a 3D cartoon robot character the only issue is I have to develop it in Cinema 4D and I am mostly a Maya artist. I have had a look online and there are not many courses for Rubber hose type characters within Cinema. Basically I…
Pterodactyl - Basemesh to engine Hey there guys i was just looking too get some feedback on a university project i started along side my final year project. Its been neglected abit and bit rushed because of my final year project taking up so much time this year. The pterodactyl character is based off a combination of…
I have created eyes and need two major things 1) blinking animations for the eyes 2) A rig for the eyes to use in Unreal Engine 4 Email: R3ngad33@gmail.com Skype: golbez200 please provide examples of any relevant works you have created and your portfolio here are some examples of the eyes as well as the character model
http://eriksphotogrammetery.blogspot.co.nz/2016/11/everything-that-goes-up-must-come-down.html In that post I go into detail on how I am going to be building a dynamic fixed position rig where the camera and lights rotate around the subject, Still working on the main rig, but hopefully I can get started on the construction…
Hello, I'm looking for a 3d model of the Avali race from a the well known Starbound mod : http://avali.wikia.com/wiki/Art_&_Concepts I'm looking for an artist that can go from the 2D concept arts to a finished and textured result that works in Secondlife. Secondlife experience is obviously needed, as navigating tutorials…
It would help to hide the armature, so we could see the model better. It would also help to show a shaded wireframe. Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info…
I've rigged and animated before, and can't for the life of me work out what I'm doing wrong here. Literally wasted three hours of my life trying to work this out. The bones are not affecting the skinned, weighted mesh. Anyone see why?