Home 3D Art Showcase & Critiques

[WIP] Pterodactyl - rigging and sculpt.

polycounter lvl 6
Offline / Send Message
Rageleet polycounter lvl 6
Pterodactyl - Basemesh to engine

Hey there guys i was just looking too get some feedback on a university project i started along side my final year project. Its been neglected abit and bit rushed because of my final year project taking up so much time this year.

The pterodactyl character is based off a combination of different Pterosaurs iv researched (and there are many!!) its scale is based on one of the larger beasts of the group.

The overall goal of the project is to take the character all the way from basemesh to a functioning bot in udk. At the minute im currently rigging with Cat, and its going ok... crtis would be most welcome and please be as harsh as you like :P


Basemesh

basemesh-1.jpg


Sculpt

sculpt-1.jpg



Retop

The Retop was rushed quick alot because of not having much time, :| i tryed to reduce bad deformation by playing around with the weight tool and for the most part it has worked although there is still alot of room for improvement.

retop.jpg

Replies

Sign In or Register to comment.