Hi, I have applied a checker map to my object after unwrapping it the checkers are not uniform because of the scale of my UV shells.I know I have to manually scale the UVv shells so I can get the perfect checker map on my object. Is there any script or tool where it can be done easily.
Hello, I am trying to practice my normal mapping by using zbrush to add detail then importing to maya so I created a simple character but my final work went horribly wrong. My character came out of it looking like it was stitched together. Also, when I import my obj file from zbrush to maya, the model was broken into parts…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…
Another Polycount Newb here... Hope Kap'n Kronic doesn't mind me piggy backing off his thread but figured you guys really didn't need another one of these 'hello my name is_______' threads anywhooo... Pretty much polar opposite of that guy, my names jon I'm 35 (not like that matters :poly122: ) been a CAD monkey way too…
Hello all, I'm working on a 3D model of a ship that is supposed to have the exterior and interior all modeled. I want the transition to be seamless so I wondering how I should go about modeling the inside once the low poly is done for the outside of the ship. Im using mostly Zbrush and cant figure out how I'm supposed to…
Hello, I've probably made so many useless threads, but now this one will be the one I keep up! I've been trying to make a stake in blender to submit to the TF2 workshop for a item set that I've been working on. I need to know a couple things: should I use a tablet (if so whats a cheap tablet?) or a mouse for small edits to…
Hello guys, I'm working on this cylinder for a high-poly counterpart, have my head scratched on this problem the whole day and tried off different poly cuts, still no use. What I'm trying to do is to have this beveling along the cylinder like this one (low-poly) This is what I did so far for the highpoly counterpart But I…
Hello. I have a sci-fi game in mind. The screenshot shows a very rough model of a corridor scene that I made in Maya. I want the scene to look as if the white parts are glowing and illuminating the entire corridor (the walls will be having a grayish texture). However, I am not sure how to apply the glowing effect and make…
Hello, So am working on this guy and I am wondering if anyone has a good methods for adding those curves he has on his head. The method I am using atm is drawing them with the mask brush and then going to the Deformations tab and using - on the deflate slider. I am sure there is a better way. Or I could just clean up the…