Hello,
So am working on this guy and I am wondering if anyone has a good methods for adding those curves he has on his head. The method I am using atm is drawing them with the mask brush and then going to the Deformations tab and using - on the deflate slider. I am sure there is a better way.
![detailp.jpg](http://img852.imageshack.us/img852/6123/detailp.jpg)
![aomap.jpg](http://img232.imageshack.us/img232/6054/aomap.jpg)
Or I could just clean up the Maps in photoshop with nDo but would rather have a clean high-poly to bake from.
Any ideas feel free to chime in!
Cheers guys
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
I checked out that brush and it works really well the problem being is those curves warp round the whole head so I have hat to do them in stages front then turn the model round then do that back which even with lazy mouse still isn't ideal.
That is roughly what I am trying was just wondering if there is a faster more accurate way doing these thing. I wish Zbrush had a Pen Tool Function so I could place the points of the curves onto the mesh
other than that. maybe lazymouse and a ZSub layer brush if you want to freehand it.
Thanks for the suggestions guys. Sometime you just got to do things by hand :poly127:
p.s any crits or comments on my model?