Here are some things aurick mentioned on the Zbrush forums, some information might be a bit out of context but you can get the gist of the points he's making regarding performance. On a 64-bit machine with 4 GB of RAM, you can set the Compact Mem value at 4096. Actually, if you have 4 GB of RAM you should go about 512…
Hi fellas, i have an issue that drive me nuts and really need some help here. I work on a head -bust with an open lower neck area (creased in Zbrush). I exported SD 5 to Mari, and painted my Albedo and projected the Multichannel Displacement Maps. So far so good. When Iam importing the Mari Displacement maps to Zbrush on…
Hello I've run into a problem with Zbrush, when I try to use the transpose tool to move a subtool it deforms it, happens with the rotate tool as well but the scale tool works fine. I tried searching for zbrush tranpose tool broken, not working and I tried resetting to default. Oh and this is a completely legal copy of…
I switch between the mouse and a Wacom tablet whenever I'm doing 3d. If I'm sculpting in Zbrush then of course I'll be using the tablet 100% of the time. But when I'm in 3ds Max I often use the tablet but will sometimes switch back to the mouse if I need to do precise clicking. Same when I'm in Topogun retopologizing.
Hello guys, i want to ask you, what is the best workflow for hair planes in zbrush and how to texture it in zbrush with alphas and unwrap them. 1. Make planes with curve strap snap on a head, to make the hair. 2. if i have all the hair planes, i hide the head and make ONE single poloygroup of the hair 3. i unwrap them with…
I'm not too experienced as an artist, and especially when it comes to high res sculpts. Up to now I've been using mudbox, much since it was the first program I got my hands on. I have almost zero experience in zbrush, and people tend to tell me the GUI is backwards and it's generally a very complicated program, but most…
Nice! For not knowing much about ZBrush I think this is a solid start! I would recommend for the shield choosing a direction. Either try and make it realistic or stylized. The front has a World of Warcraft feel with the simpler shapes and cracks. But the wood and handle on the back side have smaller micro details that make…
I discovered that if you export your low poly mesh from max to zbrush, subdivide it, then you get a smooth mesh, but with not much of the shape of the low poly mesh ie it kind of melts a little. To get around this, you can reimport the original low poly mesh and replace the lowest subdivision. This has the effect of giving…
I'm trying to get into Zbrush for the first time and I'm wanting to sculpt some detail into a wooden gun stock I'm making. I made the shape of the stock in Maya and I've brought it into Zbrush but I can't figure out how to smooth it so I can start sculpting details in it. Exactly what steps do I take to do this? How would…
*Release Date - Jan 11th 2010* In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character…