I'm not too experienced as an artist, and especially when it comes to high res sculpts. Up to now I've been using mudbox, much since it was the first program I got my hands on. I have almost zero experience in zbrush, and people tend to tell me the GUI is backwards and it's generally a very complicated program, but most good artists seem to work in zbrush anyways. So I guess my question is why? What could I get out of zbrush that I can't get out of mudbox in terms of sculpting?
Replies