Hello guys,
i want to ask you, what is the best workflow for hair planes in zbrush and how to texture it in zbrush with alphas and unwrap them.
1. Make planes with curve strap snap on a head, to make the hair.
2. if i have all the hair planes, i hide the head and make ONE single poloygroup of the hair
3. i unwrap them with UV master, so i have the uvs
4. ..... what now??
could somebody explain how stage 5 is in zbrush or 3dsmax or both programmes?
Thanks!
Replies
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