Hi, my name is Krissy. I'm new to Polycount and this is my first thread. I have have been modeling for about a year. I hope to grow as an artist and learn more about the techniques that are used to create characters along with other objects. Please send me feedback! I would love to hear what I can improve on. Thank you all…
My progress on a new character I'm working on. Seeing my previous image is making me sick. The polypainting was done super quick just to see what the character would look like with some actual skin textures. Not representative of anything Something weird happened when I was switching between shaders, and the body textures…
To answer the questions in OP though, I use Marmoset for real time and either Max MR rendering or ZBrush BPR for high resolution which came from a tutorial by Vitaly Bulgarov. Like I mentioned above, I find breaking shots down to a specific purpose per page is best with around 3 - 4 pages. Similar to what you will see for…
I'm interested in working out some TF2 characters. Well, not really characters, I just want to see some art ive done using their shader for characters. If I can get it in as a static mesh and still have the same rendering style, that's fine. I've looked for a while now, and not come up with anytihng but "skinning"…
Here is my current WIP its based on a character concept I drew out for a character design class. Any suggestions or critiques are welcome, this will be the first character I have done a complete normal map for, so this is a relatively new process for me. Both pictures are grabbed from the perspective viewport in max 9. The…
Hello, my name is David Radford. I have been a professional character animator for the past 7 years with experience in all fields of character animation: 3D Cartoons, live action composite shots, loopable game character sequences. I am a full time freelance artist looking for character animation projects. I am open to full…
http://youtu.be/ERuxfU8ArqA This is an in depth tutorial on setting up selectable characters in a menu, saving the selected character data to a mobile phone or PC/Mac (via PlayerPrefs) and then instantiating that selected character into your first game level or environment. Covers PlayerPref settings, deleting save data…
Hey Everyone, I wanted to share with you some of the character work that the Art Bully Productions team created for the sci-fi horror game SOMA. Art Bully was responsible for over 40 characters, creatures, robots, and everything in between. We also created the animations for most of the characters featured. Below is a…
We are an Indie team of 2 guys working on a TopDown RPG game. Our art direction is stylised. We would like to have a character with a similar style and shape : We need : - High Poly of the Character without equippement ( ZBrush file or fbx / obj ) - High Poly of a similar Sword and shield ( ZBrush file or fbx / obj ) -…
We have a unique opportunity for the character artists in the audience from Mixamo. They would like to use your work in their videos. In the next few weeks, digital art training sites cmiVFX and Digital Tutors will be working with the Mixamo team to create brand new tutorial videos for their users, describing workflows…