I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
What kind of features would you like to see from a tutorials/learning/tips n tricks type website? I definitely agree with the above about more advanced tutorials. I also think that, if you get a lot of tutorials, is an advanced way of browsing the tutorials. Where people can check off different categories such as software,…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
You know him in the videogame art community as PhillipK, the one writing all those amazing tutorials as of late. I wanted to talk with him about who he is, why he's writing these tutorials (really, what's in it for him?) and where he's headed in the future. And if his desk setup (pictured above) is any indication, he's a…
Hi to all! Few years ago i spent almost all my free time on.. THIS. The main question is - how to avoid some very small repetitive actions in maya..Yeah. We spend a lot of time using default maya marking menu. When i played a lot with my maya - i decided to make the lesson ( but... when it was done.. i lost all the…
Hey, I'll do my best to answer your questions. I'll keep things simple but if you want me to go further into detail on certain points let me know. 1) That is one workflow, there is nothing stopping you from making something in ZBrush, retopologizing (making it low poly) in ZBrush also too. My general workflow really just…
@Alex Javor , on the topic of paid tutorials/Gumroad content : I would say that this is not so much a question of compensating for income but rather just one way amongst others to tap into passive revenue streams. Being in (any) industry is great and all, but unless one is a studio founder or somehow manages to negociate…
surely you can render out from an orthogonal camera so you can just have the planes wherever you like as long as the layer order is correct? in fact it might be easier to have things more spread out so you can select them easily in the top view (for example) and still have them look right in orthogonal? also if you're not…
People maybe wondering why I post this quesion here but not official forum at 3D coat. Well I did posted there just posting here as well to up the chance to solve my problem :p (please forgive my selfishness) So the story goes: I've been searching for a software that is good and easy to use on painting diffuse map to…
Here are some bookmarks I've collected. The biggest help to anyone that I've seen is not only reading but putting in hours and hours of practice. Good luck! PSG 7 MUST READ. Metal and Hard Surface Hard Surface Materials (metal scratches and wear) Neil Belvins Procedural Paint Chips Check out Neils other materials too, even…