Study of sculpting a stone wall. First piece done and copied it multiple times to check the look and similarity of sculpt on all sides. Tell me what changes should be made and how to improve on current sculpt :)
Hello Polycounters, this is my first thread. I just finished a tile of an environment for a commisioned project. It's my first attempt at creating a tileable next-gen floor. Workflow (tile photo reference - Maya mid-poly - zbrush - maya - texturing) Here is the textures and the final result, a screengrab from maya (using…
Hello Polycaunt m8s. I am modeling this wall and some strange X shadows are appearing. Brite and dark ones. I imagine its triangulation problem. How can i fix it? I ve attached image with wireframe as well. If someone can help that would be great :) Thanks in advance.
Hi Polycounters!! This is my first completed material in substance designer! I'm very new to the software so i have a lot to learn but I am enjoying the software alot! The material will be used for an environment I have been working on. Josh Lynch's Herringbone material package was really helpful for building the core of…
So heres a pillar i'm doing for an Cambodian style temple environment. About halfway through i started losing confidence about the way it was looking and the direction it was headed. I'm more comfortable with the way it looks now. But I would still love some suggestions on how can i improve it. Are the details to small?…
A good friend made this tool to aid with vision impaired people working on computers, and it's a super fast well thought out screen magnifier. so far I'm finding that it is super useful to zoom the screen instead of zooming apps when analyzing images and work, especially when working on pixel art. Give it a shot and throw…
Hey y'all. I thought I'd show what I've been up to lately: Basically, it's like a mini level editor that runs in your browser. Made in Unity. Give it a go, and let me know what you think!
@miriuk one thing the small object are not aligned with the throne but for the rest i really like how you created that carpet in the middle and the brick wall material good job :)
I have been studying the style of Overwatch for a while now and have always wanted to break down the process and recreate it only in Substance Designer. I also set out to make a stone sculpting node to really get that hand-crafted feel that the textures in Overwatch have. More pictures of it here and a quick video of the…
Hey all, The last few days I have tried several tiling texture methods and in the end I preferred the method of using actual geometry bakes in Max over the more common methods inside Zbrush (2.5 Canvas, wrapmode method). However, I just cannot get rid of this seam in my texture and it is driving me against the wall.