Hey all,
The last few days I have tried several tiling texture methods and in the end I preferred the method of using actual geometry bakes in Max over the more common methods inside Zbrush (2.5 Canvas, wrapmode method).
However, I just cannot get rid of this seam in my texture and it is driving me against the wall.
Replies
Just use photoshop offset to fix it, there are many video tutorial on this.
Regards Peter
@ Eric, I did model the plane in whole units so I doubt this is the issue.
What I found out is that the bricks do not need to be whole units at all as long as the pivot is correctly centered. Afterwards you can offset them fine and it will work.
I just checked and it seems to finally working After 3 days of technical issues everything is finally coming together.
Thank you Polycount yet again.
My Plane was 256x256 units wide. (16x16, each brick was about 12x64 but i manually rotated and scaled allot of them).
Very glad I can now move on to my next tiling issue: the grout, or underplane.
If you're snapping instead of moving numerically, you'll probably run into more trouble. Up to you of course though, just a suggestion.
I was not offend by your answer at all.
Regards Peter