Hello Polycaunt m8s.
I am modeling this wall and some strange X shadows are appearing. Brite and dark ones. I imagine its triangulation problem. How can i fix it?
I ve attached image with wireframe as well.
If someone can help that would be great
Thanks in advance.
Replies
Geometry must be either three or four sided for the low poly.
Simply put, you haven't triangulated everything. :-P
Dan I do not have any N-gons really. Thats just a bad angle I have only tris and uads. and I cant make it a solid block cos some bricks ar sticking out too much. Actualy thats the idea behind that.
I will try to divide all quads in to tris. Thanks for the tip. will post a result soon.
Scruples. I baked this normal in 3d max. the thing is, I am making huge modular cathedral and this X maks are only on this piece.
Anyways. Thanks a lot for your help. I will try to fix it. Cheers
Thanks for the tip
I cant understand the reason they appear.
green cirlce part is ok but the red one starts to show strange shadow-alike artifacts. cant find the reason.
Please help
Your second error seems to be more of a shading/lighting error. What engine? Do you have a cubemap/lightprobe affecting the object?