Polygon can be a misleading term when you're trying to size up a model. One polygon can have 3 verts, one polygon can have 4 verts, one polygon can have 59371 verts. Splitting a quad into two triangles wouldn't do anything on it's own to change the vertex count, so while it sounds like there are twice as many polygons, the…
As far as zbrush goes, I'd say to save the final UVs for the end. I would think this way the final UVs would better match the final mesh? If you do want some UVs for the sake of polygroups, a quick temporary UV set will work just the same. Select an arm or whatever, give it a random subprojection, then collapse into a…
Hi! I've learned sometime ago that you can sort of connect two meshes' blendshapes with some menu option in Maya but I can't quite remember what that is. This method allow you to add joints in a side-mesh and have the controllers that drive these joints on the base mesh, and this process is done by connecting the two…
Hi! Do you use Static mesh actors with negative scale in games production (to get more variation)? What are considerations when scaling static mesh actors negatively in UE4? Considerations from my experience: * Inverted Normals: Tested merging a negatively scaled mesh with a non negatively scaled one and it resulted in…
Hello! I am trying to work on a scene entirely inside of Max while I prototype an idea. Part of that requires that I work in very large scales inside of Max. While I am sure I could just try to chop this mesh up in to smaller pieces to hopefully fix the error, I am only assuming I am having this problem because of the…
Hey all. I'm after a list of available base meshes for beginning to sculpt. As I'm pretty new to 3D art (I'm a programmer after all) I thought maybe I'd practice sculpting until my modelling skills will let me do a base mesh too. I've got Nick Z's base mesh. But I was wondering if anyone had seen others with different…
Hi all, I have a really annoying issue while baking the normal map in Marmoset3. I prepared a sphere, two cubes for the highpoly group. But the weird thing was there just the sphere information can be bake out exclude another two cubes: Is there are any setting I missed? I'm so confused......... Thank you so much!!!
For less questions and arguing, "ugh attention" and the funny fact japan laws need genitalia censored no matter what . For curiosity, here it is (though be warned it is intentionally open, for skinning purposes. I don't want a derailed thread on 'morality' about including this, it's a base mesh and I'd like it to be…
speaking of setups, i have unreal engine 4.7 installed together with oculus sdk 0.4 for my dabblings in VR on a DK1. is it safe to upgrade to the latest software versions or is the DK1 now pretty much considered left behind old tech? e.g. i seem to recall the UE cinematics demo to require DK2 hardware according to epic.…
After I build lighting I got multiple warnings stating this: [Static Mesh Actor] : Static mesh actor has NULL StaticMesh property so I went to Epics website and checked out the directions on how to fix it but Its still an enigma and I still dont understand, they say this: :shifty: [Static Mesh Actor] : Static mesh actor…