After I build lighting I got multiple warnings stating this:
[Static Mesh Actor] : Static mesh actor has NULL StaticMesh property
so I went to Epics website and checked out the directions on how to fix it but Its still an enigma and I still dont understand, they say this: :shifty:
[Static Mesh Actor] : Static mesh actor has NULL StaticMesh property This warning is caused when there is a static mesh actor in a level with a NULL StaticMesh property. This can be a problem because the actor exists and is using memory, but doesn't have a static mesh to actually draw. This warning is usually the result of creating a StaticMesh actor without first selecting a StaticMesh in the generic browser. This warning can be fixed by first selecting a static mesh in the generic browser and then going to the StaticMesh actor's Property Window->StaticMeshActor Category->StaticMeshComponent->StaticMeshComponent Category to set the 'StaticMesh' Property.
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You can do what santewi suggests, but it might be quicker to do a'map check for errors' (from one of the top dropdown menus--can't remember which) and then you can click on the error and to the right there's a button that says "GO TO"..this will center the viewport around the now-invisible mesh...with the mesh selected. You can just hit delete to remove it, or, if you still have the mesh that once belonged to the know (say, you reimported it with a new name and deleted the linked one), you can hit F4 to bring up the invisible node's properties and inside the 'staticmesh' module there's a spot to plug in a new "mesh" that will use the node's translation/rotation/scale/properties/etc.