I was not really happy with the current layout for any of this, the lab mostly. Felt like there was too much space and I would be working forever to fill it and most of all it lacked focus. So I went back to this Concept from Halo Reach that I had looked at way back went I started and decided to follow its layout. Still…
Hi cw, I was talking specifically for inside the cryengine 3 sandbox editor. I know you can use different UV maps in modeling apps (using blender). I was told cryengine doesn't support different UV layouts (this is correct?). I'm using only one layout in this case. You can use a different tiling for the same UV when you…
so i'm coming back to this project. I've got alot more refined layout of what i want/dont want. I'm still sketching out a few more things before blocking it out in Max. It still has the same idea of the "Dragon Temple" but in this case the temple and the dragon are one in the same. the curving line going around the temple…
Couple things you can do. 1. Graph Editors > New Track View. Right click the title bar, pick Load Layout, Function Curve Layout. 2. Re-open the file to close the missing curve editor, Graph Editors > Delete Track View, select all Track views from the list. Then go to Track View Curve Editor to open a new Curve Editor. This…
What I have is a car skeletal mesh and I want to add decals on it like flames, stripes, etc. Now I want these decals to be used among several different cars and recreating them for each vehicle would take up a large amount of harddisk. So what I want to do is create a new uv layout for every decal like you can do in max.…
Hi Everyone, I'm running into a weird issue working in NDO and previewing in 3DO. As you can see below, I'm drawing straight line segments in NDO and converting them to part of the normal map. I've put my UV Layout down as a guide. In the 3DO preview (and also in Blender, if I export and apply the normal map), though,…
Hiya! So, yes, I am doing a sci fi hallway!!! It's practice for a job so it makes sense. I've done a modular layout. Its my first go at this style of environment creation and would LOVE some professional advice if anyone can be bothered. Here is the breakdown 2 things to note 1. I'm going to make a blast door (not in…
Most of you have seen everything content wise on my site, so that's nothing new. In fact, at least half of it will either be moved to page 2 or removed. I just finished redoing the layout so i can easily update the thing and not have to hook up 5000000 pages if i reorder the gallery. It should be a bit more friendly to me…
Here's a Mel I made to speed up initial UV creation. It automatically creates oriented UVs for the selected meshes and a UV layout for all the objects in the current selection on a single texture sheet. It cuts hard edges and uses the new Auto Seams command (Maya 2017 Update 4 or 2018) to create UV shells which it then…
Hello everybody! I'm working on a stylized environment in Blender/ UE5. I switched from 2d to 3d some time ago and I'm trying to learn new stuff during that private project. Critique is always welcome! The process is slow but there is no rush :) Originally layout was planned for the huge city but I've shrunk that idea to…