Hiya!
So, yes, I am doing a sci fi hallway!!! It's practice for a job so it makes sense.
I've done a modular layout. Its my first go at this style of environment creation and would LOVE some professional advice if anyone can be bothered.
Here is the breakdown
2 things to note
1. I'm going to make a blast door (not in original concept) to block the extension to the next half of the room. I don't need to go nuts and make a huge scene so will make the door the focal point.
2. I'll make 2 variations of handrails and a shit ton of pipes and random roof detail as modularly as I can.
Thanks folks, any advice at this point on modularity layout would be ace:P
Replies
Plan and block in the ceiling and rails, you don't want to skip assests, and you want to block in the whole scene early on.
@ Bek It is DXHR concept art. Good idea, will have a look around.
Thanks guys
http://www.polycount.com/forum/showthread.php?t=126422
this one is from ME3
http://www.polycount.com/forum/showthread.php?t=123377
and HP and PhilipK's environment
http://www.polycount.com/forum/showthread.php?t=127659&highlight=HP