Hi Everyone,
I'm running into a weird issue working in NDO and previewing in 3DO.
As you can see below, I'm drawing straight line segments in NDO and converting them to part of the normal map. I've put my UV Layout down as a guide.
In the 3DO preview (and also in Blender, if I export and apply the normal map), though, parts of that line are getting skewed. Has anyone seen this before? Any idea what's going on?
The UV Layout shown as a guide is actually even lower-poly than my low poly model itself, which is the same thing but with a double bevel applied to some of the sharper edges of the model. I'm not sure if/why that would cause this skewing, but I thought I'd mention it.
Replies
It's easiest to see the issue at the 90 degree bend - it's a fairly smooth bend in the normal map, but in 3DO it's bending much more than that, and more often.
Even the UV Layout image I'm using as a guide is being distorted on the model in 3DO, so I feel like it must have something to do with the model itself, but I'm not sure what.
It makes sense to me that something with the actual UVs are causing this problem, which I think is what you're suggesting. But I don't see how the guide UV image would mess anything up. I've used that method many times before without any issues.
Can you elaborate on how the actual UV unwrapping might cause this? It looks like there's stretching/distortion only in small areas, while other areas just a few pixels away in the same UV island are fine, which seems strange to me.