Agree with DWalker. You might want more embers, too, depending on the circumstance. Having some smaller more active embers that disappear quickly, sort of what you have now although fewer and closer to the fire source, with a greater amount of floaty embers that linger and disappear. Also, what good is fire without a good…
Hey all Here's a little project I set for myself. Just a simple fire extinguisher. Using: 3D Max Photoshop xNormal (for baking and PS plugins) Time to create: Highpoly: 2 days Low poly + UV: 1 day Texturing: 1 day Rendered using GrabViewport in 3Ds max using xoliul's shader
I was inspired by the work of Yang Qi that I discovered on the provided pinterest board. I've always loved the eastern mythology and style and fell in love with his works. I'm loosely basing my idea of off Red Boy, Wukong's fire breathing brother in "Journey to the West". Im excited to learn and practice new techniques to…
Looking for critique of my simple fire character i am making in class. Specifically I need advice on the texture but critique topology is appreciated. The character will be a enemy that could one day go into a unity project. model
Hello fellow polycounters, I've been a long time follower of these forums and often admire the great work on here, I even used to have an account many moons ago. Alas I've not posted for years now and have finally decided that it's time to bite the bullet and become an active member once more, hooray! I currently work as a…
Well I decided I wanted to make a Fire Emblem character for fun. I'm just going to post my progress here so if anyone has any feedback for me along the way I'd be happy to hear it. It's always good to learn. Latest Version: Original post:
Interesting stuff.... check out the earthquake map to see how the ring of fire has pretty much all of the world's earthquakes for the last week. http://www.intellicast.com/Local/WxMapFull.aspx Click the icon that looks like a seismograph on the top left. Also, California quake incoming during the seismic window of March…
Hello all! I'm taking a step back from characters to work on some props and eventually a whole environment :) This is exciting since I have not worked an environment since school so I'm excited for the challenge. Here is a base mesh of a fire hydrant I've made in Max. Going to do some sculpting before I move on to textures.
Arch viz. by day, aspiring low-poly at night. This is more or less my first serious attempt at anything low-poly. It's my take on the ubiquitous my-first-fire-hydrant! Well, I guess technically its a standpipe. Mechanical and a little bit modular. Got the high-poly down, will be working on the low-poly next. All SubD's in…
I am learning Cascade in UDK and really want to make a flipbook fire texture but I dont know where to begin... As in I cant understand how to generate such textures... If there could be a tutorial for it it would be great! All the tutorials I have found thus far only describe how to import and implement. Any help is much…