Hello all!
I'm taking a step back from characters to work on some props and eventually a whole environment
This is exciting since I have not worked an environment since school so I'm excited for the challenge.
Here is a base mesh of a fire hydrant I've made in Max. Going to do some sculpting before I move on to textures.
Replies
btw here's Jeremiah Bigley's fire hydrant
Justin, go for it.
What are you going to do after the hydrant?
I apologize about the lack of update, went on a hiatus on this one to finish some other work. Here is an update on the sculpt. Texturing/baking next up
Great work buddi ! I love the paint stroke details !
I wish you started making environment art earlier.
Now i want to see your textures sir.
"welland" nice ;p
+1
I think you should go for it as well. Don't forget to find the textured one and use it as inspiration.
Did want to say that I think some of your edges are extremely sharp for what would be a game asset. There readability is going to go down when you start getting too far away. Especially once cast. I agree with Paul and was also wondering why you went through the effort of sculpting on the highpoly. It makes it a lot harder to deal with for casting and bringing it back in the package when all the detail you sculpted could have been done in Ndo, Xnormal filters, Nvidia filters, ect. Seems a bit overkill to me to go to that level of complexity for the level of detail sculpted.
I agree w/ Four6810 about the value and seam problem
only suggestion would (maybe) try to see what the spec colour looks like when its blue
Edit: Also can we see wires on LP. how many tris you at?
@Four6810: Agree'd! I didn't notice until you said it.
@Mistry10: Thanks buddi! You da boss!
@emrfish6: Thank you that is very flattering. I think the same thing when I browse these forums. Just keep working forward and don't compare yourself to much to other artist. Just work hard on every asset and be honest with yourself. You'll keep getting better, better than this hydrant in no time.
@Ack: I toned it down. I went overboard. Still might be a bit much. Let me kno what you think
@Korrax: This pupper is weighing at 2,230 tri.
this thing would look KILLER with a dust pass. in the ref there is some grey on the bottom and bit on the top and dust pass is just an easy way of putting that detail in... just bake a diffuse map witha red point light above it method. you can use the light an mask it with some grey and ta-da.
great job
my only crit is it may not be red enough.. or if its faded paint then it the gloss needs to be turned down to make the paint look a bit flatter
heres some images to show how i mean :P
all shiney new red paint
dulled down faded paint
Now get to work on ur next project !!